Ghost VS HUNK (Call of Duty VS Resident Evil)


Simon Riley, the Ghost of Call of Duty: Modern Warfare.


HUNK, the Grim Reaper of Resident Evil.


Death comes for us all. But with these two, it’ll be at your doorstep far closer than you would think. But when two Grim Reapers meet each other in battle, it’s only certain that there can only be one administrator of death. It’s time to put these soldiers' weapons, armor, and skills to see who would win a DEATH BATTLE!

Before We Start…

Some of you may be surprised to see a certain thing in this blog. All will be explained.

Background

Ghost

“We’re a team. This happened on my watch and I’ll need help to fix it. No one fights alone.”


Ghost has had his background redacted for anonymity purposes in the field, further reinforced by his decision to wear a skull-figured mask. He’s told only one story about his past.


Born in Manchester, England, Simon Riley had a traumatic childhood growing up. His father would constantly do horrible things to him, like making him laugh at a dead prostitute, and his brother Tommy would scare him on occasion with a skull mask. After 9/11, Simon joined the Special Air Service. When he returned home one day, he found his family in shambles. His father constantly cheated on his mother and his brother had a drug addiction. Simon vowed to never return to service until he fixed their problems. He first helped Tommy overcome his drug addiction, before beating and kicking his father out of the house in revenge for all that he did to his family.


After fixing his family's predicament, Simon was recruited to join a task force to hunt down Manuel Roba, a drug lord working with anti-western terrorists. However, the team is compromised by their brainwashed leader, who betrays them to Roba and leaves him and two of his squadmates to go through the same process. Months later, all three of them escaped, with Simon barely making it out after being buried alive. The experience left him with severe mental issues and he was not allowed to return to the military.


While spending time with his family on Christmas, Simon reunites with his team, but realizes that the two were brainwashed to serve under Roba. After a brief fight, Simon sped home to the sight of his family murdered by the two.

 

Framed for his family’s murder, Simon promptly hunts down and kills his former squadmates. After faking his death, he returned to Mexico, determined to kill Roba for good. Sneaking through the thick forest full of dangerous animals and groups of patrol guards, the new self-named “Ghost” shot Roba in the head and set his estate on fire, crippling the cartel and taking revenge for his family. Not long after was Ghost tracked down by General Herschel Shepherd, who recruited him into Task Force 141 as an elite operative.



HUNK

“This is war. Survival’s your responsibility.”


A mercenary whose real name remains unknown, HUNK is a merciless soldier with any human emotions having been swept away. He is infamous for having conducted many high profile operations, all of which were successful and left him as the only survivor, earning himself the nickname "The Grim Reaper".


In one such mission in September 1998, HUNK was assigned to Alpha Team of Umbrella Corporation's Security Service, ordered to steal a G-Virus sample from Dr. William Birkin to prevent its purchase by the US military. After Birkin is shot to death and several virus samples are secured, the team leave only for a still-alive and mutated Birkin (who had injected himself with the virus) to ambush the team, killing all except HUNK, and unintentionally releasing the t-Virus into Raccoon City as rats ingested the contents of the vials that Birkin broke, bringing it into the water supply. HUNK went into hiding, with him only securing evacuation one week later. By that point, the government had already determined that the city was lost and needed to be eradicated, so HUNK had to fight his way from the sewage system all the way up to the police station, barely making it out just in time.


HUNK’s current whereabouts are unknown. He may have been involved in an operation at Rockfort Island after escaping Raccoon City. He could be cleaning up waves of the infected populace in Valdelobos, Spain. Legend also states that he created a new fighting style specifically designed for others to combat bioweapons. Whatever the case may be, the Grim Reaper is out there somewhere, and death cannot die.

Arsenal

Ghost

Editor’s Note: There is honestly way too much to put down, everything here is just notable in comparison to most other stuff

Bushmaster ACR Assault Rifle

Ghost’s weapon of choice in the original Modern Warfare trilogy, the Adaptive Combat Rifle is a highly modular weapon platform that can be equipped with multiple attachments, including optical sights, a M203 grenade launcher, and a heartbeat sensor.

It’s available in MWIII as the “MCW”, though Ghost is never seen using it.

AAC Honey Badger Assault Rifle

Ghost’s weapon of choice in the reboot. The “Chimera” is suppressed by default and is chambered with subsonic .300 Blackout rounds, making it poor for long range use but muffling its sound profile and making it more difficult to hear.

Barrett MRAD Sniper

Formally known in-universe as the MCPR-300, this Multi Caliber Precision Rifle is a lightweight sniper rifle which is capable of changing calibers on the move. Ghost uses this at the end of Modern Warfare II to kill Major Hassan Zyani.

Glock 17

The most generic pistol in the world. Shoots 9x19 Parabellum and a very reliable sidearm.

Ray Gun

A certified Zombies classic. This Wonder Weapon shoots beams of energy, which causes a small explosion on whatever surface it hits and devastating damage.

Wunderwaffe DG-2

This Wonder Weapon, developed by Edward Richtofen in a fallen universe, was unknowingly recreated by Nazi scientists during World War II. It has 3 shots (6 if Pack-a-Punched) and fires 200,000 amp currents contained within tesla power tubes that can tag up to 10 targets at once and effectively insta-killing whatever it hits.

Ammo Mods

All ammo mods usually trigger randomly per bullet. Only one can be active at a time.

Napalm Burst

Sets the target on fire.

Dead Wire

Shocks the target.

Cryo Freeze

Slows the target down.

Brain Rot

Converts the target (generally zombies) onto the player’s side.

Shatter Blast

Creates an explosion on impact.


Heartbeat Sensor

If it’s not attached to his ACR, the Heartbeat Sensor can still be used separately. It has a range of about 50 meters and periodically beats in the exact direction the user is facing, though it does not give indication of height or a live update if they turn at any point.

Dead Silence

This device makes its user completely silent, giving him a slight visual distortion, muting his footsteps, and hiding him from any UAV trackers. Dead Silence lasts for 15 seconds, though getting a kill will refresh the duration.


Alternatively, he could just put on Covert Sneakers. They won’t cover his tracks, but they’ll still make his footsteps silent.

Battle Rage

One single huff of this experimental stimulant allows Ghost to enter a “berserker” state, allowing his health to regenerate quicker, move faster, and resist any effects that would impair him. It lasts for about 20-25 seconds, and every kill refreshes about a second or two.

Weapon Aetherium Neutralizer Devices (WAND)

Energy Mine

Spawns a mine made of pure energy on activation, which deals explosive damage.

Frenzied Guard

Repairs broken armor and forces nearby enemies to target the user for a few seconds; only armor can take damage.

Healing Aura

Summons a beam of energy to heal the user and nearby allies.

Frost Blast

Summons a cold blast of wind to freeze and slow down enemies caught within it.

Aether Shroud

Phases into the Dark Aether for a few seconds, effectively hiding the user.

Tesla Storm

Summons a lightning bolt that stuns enemies that get into close contact.


Perk-a-Colas


Juggernog

Increases health.

Quick Revive

Hastens revive speed.

Speed Cola

Hastens reload speed and weapon swapping speed.

Stamin-up

Increases stamina and movement speed.

Elemental Pop

An attack may randomly activate any Ammo Mod.

Deadshot Daiquiri

Increases headshot damage.

Tombstone Soda

Upon respawn, regain lost items on site of death.

Death Perception

See enemies, items, etc. through walls.

PhD Flopper

Largely negates fall damage from dolphin diving; impact creates an explosion.


HUNK

H&K MP5 SMG

The “LE 5” is HUNK’s weapon of choice in the remakes. It’s a lightweight submachine gun chambered in either .380 ACP (Resident Evil 2) or 9x19mm Parabellum (Resident Evil 4) and has proven itself in many battles across the world.

Customized TMP SMG

HUNK’s weapon of choice in the original Resident Evil 4. It is a customized variant of the standard TMP and is equipped with a folding stock, laser sight, and foregrip for stability.

W-870 Shotgun

An all-American classic 12 gauge that packs a wallop for anyone on the receiving end. There really isn’t much to be said about this one.

Desert Eagle “Lightning Hawk”

The Lightning Hawk is a devastating pistol. It shoots gigantic .50 caliber rounds that can easily blow a zombie’s head off or knock bosses onto their feet, boosted by an extended barrel, a laser sight, and an optic.

M9 Bayonet Knife

It’s a knife. Standard issue, and can be attached to compatible weapons if necessary. Breaks pretty easily after extensive use, but at least you won’t have to pay thousands of dollars for it.

Hidden Arm Blade

Like a true assassin, HUNK keeps an arm blade hidden up his sleeve. HUNK will usually use this in tandem with his infamous neck breaker to finish off weakened enemies.

Close Quarters Battle Zone (C.Q.B.Z)

A special fighting style developed by HUNK in order to combat bioweapons.

You won’t see much use of it outside of Umbrella Corps.

Bite Guard

An innovation of HUNK that was made for use with his CQBZ technique. It’s made of a special resin that can block bullets and stick to zombies, preventing them from biting the user and allowing them to be used as a meat shield.

Invisibility Cloak

This invisibility cloak allows HUNK to go invisible for a short period of time, though it doesn’t provide him with invulnerability or full transparency.

Flashbangs

Upon detonation, these Flashbangs will blind and deafen anyone within its range for a short duration.

Herbs

These herbs are native to the Arklay Mountains and are reserved for healing purposes.


Green

Restores health

Resists poison (RE3R only)

Red

Intensifies effects of all herbs

Blue

Resists poison

Yellow

Increases maximum health

Combining Red and Blue herbs together also increases damage resistance and nullifies poisons for a short time.

First Aid Spray

The Med-Mist from Fortnite First Aid Spray is a simple tool that can be used to fully restore health.

Feats

Ghost

HUNK

Weaknesses

Ghost

Ghost has never shown any visible weaknesses in combat, although his original counterpart is known to suffer from PTSD and possible mental episodes.


He does have a bad habit of trusting shady private military companies though, which led to his death in the original trilogy. At least he lives in the reboot.

HUNK

HUNK is not known to have any visible weaknesses in combat, however all of his equipment is ill-fitted for long range combat; not that it would matter in Resident Evil since he usually deals with threats upfront and personally anyways.

Verdict

Violet

“In Phillip Graves we trust YUP YUP”


I just like this matchup. A lot. Call of Duty is something I enjoy when I need my fill of generic shooters, and Resident Evil has spawned some of my favorite games ever, especially Resident Evil 4. I love both characters as well. Ghost (in the reboot) gives off a mysterious vibe that really makes you want to know more about him even in the little interactions that you get to have with him. Even though HUNK is kind of a nothingburger of a character, he’s got one of the rawest character designs in gaming and playing as him in side modes like The Mercenaries makes you feel like you’re unstoppable. So when these two badass soldiers go up against each other in a theoretical Death Battle, who do I think would win?


Well, at first, it seems a bit straightforward, doesn’t it? HUNK consistently goes up against massive threats, ranging from Mr. X to the likes of William Birkin and other foes from Resident Evil 4. His physical superiority and experience against bioweapons are, in theory, more than enough to put Ghost down. However, putting it simply as that isn’t giving Ghost enough credit for what he can do.


For one, much of Ghost’s arsenal outclasses HUNK’s, and in some instances, Ghost even has the equivalent of that weapon. The Chimera is superior in power to both HUNK’s MP5 and TMP, though admittedly the shotgun would cause trouble. At long range, Ghost’s MCPR-300 would undoubtedly be able to take down HUNK, and that’s just assuming that HUNK would even notice the shot. Through scaling, HUNK scales to T-103 Tyrants, who can deflect a launcher projectile directly next to its chest; this would get up to about Mach 1.82, or 624.26 m/s. Impressive, but the MCPR-300’s muzzle velocity is 860 m/s. There would be an incredibly short window of time for HUNK to react if Ghost fired. Ghost missing is unlikely; Captain Price has referred to Ghost as one of his best snipers, and it’s not any exaggeration either because he shot Hassan Zyani square in his head while he was within an arm’s reach of Soap. If Ghost needs to relocate, it’ll be easy for him since he’s an absolute beast at stealth, having snuck through entire patrols of cartel guards and trained mercenaries. Dead Silence is icing on the cake, which allows him to reposition and move far away enough to snipe. Or he can just sneak up on him and…

Yeah.


In terms of other equipment, HUNK is much more versatile than Ghost. A pocket ballistic shield is gonna do a ton for the Grim Reaper, and his equipment is much more versatile in comparison to Ghost’s. Dead Silence? HUNK can go invisible. Disarmed in knife combat? HUNK’s got a hidden blade, Assassin’s Creed style. And if HUNK is ever critically injured, his herbs and First Aid Spray are easily more reliable than Stim shots and Battle Rage. Although Ghost has some counters to his equipment (the Heartbeat Sensor might be able to detect HUNK while he’s invisible), he’s far outclassed in this regard.


As mentioned before, HUNK would likely have the upper hand against Ghost in close quarters combat. He constantly deals with physically insane threats. He can take hits from the likes of T-103 Tyrants and William Birkin, who casually break through walls. It’s entirely possible that he can entirely overpower Ghost and go in for his infamous neck breaker.


So, Ghost has a long range advantage, while HUNK excels up close. If Ghost was far enough away, the question would have been, “Can HUNK close the gap between him and Ghost?” And I believe the answer is yes. HUNK’s Invisibility Cloak would make him incredibly difficult to track, and the Heartbeat Sensor doesn’t give enough live updates for Ghost to make effective use of it, never mind its range. It wouldn’t be the first time he’s had to cover large distances anyways, because HUNK traversed his way up from the sewers into RPD through massive hordes of zombies and other bioweapons for his escape.


This is the part where I would say HUNK would win, but notice how I said “would have been”. Let’s talk about Zombies.


I might know what you were thinking while reading this; Why does Ghost have Zombies equipment? Doesn’t that belong to the Black Ops subseries?


Not anymore, because thanks to Modern Warfare III, the Modern Warfare subseries now has access to Zombies equipment, such as Perk-a-Cola and Wonder Weapons. I’ll answer a few questions below since this is a rather confusing subject to get into.


Is this canon to the Campaign? Or even Black Ops Zombies?

Call of Duty’s lore in recent years has become slightly convoluted thanks to Activision wanting to connect every subseries together in one storyline. But to put it simply, yes, Modern Warfare III Zombies is canon to both its own campaign, the subseries’ overall story, and the Black Ops franchise.

With these, there is no plausible doubt to Zombies being canon to Call of Duty’s primary lore now.


Ghost wouldn’t have access to the Wonder Weapons without the Mystery Box.

In previous games, the player would be forced to roll the infamous Mystery Box in order to obtain a Wonder Weapon, or at least complete a tedious easter egg. No longer. In MWIII, as long as the player has extracted a blueprint / schematic of sorts, they can enter their next match with whatever that blueprint grants. This can range from Pack-a-Punch upgrades, Perk-a-Colas, and, you guessed it, Wonder Weapons. So no, Ghost does not need a Mystery Box in order to utilize a Wonder Weapon.


Characters in Modern Warfare III Zombies are player-selected and arguably generic soldiers. Does Ghost make a canonical appearance in the mode?

This is possibly the biggest counterargument to using Zombies weapons for Ghost. However, Ghost is almost always operating with Soap in MWII and MWIII’s campaigns. Soap and Kate Laswell (Task Force 141’s CIA handler) are leads behind the operation in MWIII Zombies. Even if the likelihood is small, it’s almost unreasonable to assume that the 141 didn’t participate against the undead.


With all of this in mind, HUNK straight up cannot compete against anything in the Zombies arsenal. The Ray Gun could easily zone out HUNK thanks to its splash damage, and the Wunderwaffe DG-2 can keep pace with HUNK’s speed and outright shock him to death with its sheer voltage. If he doesn’t have any Wonder Weapons, other supporting items like Perk-a-Colas and WANDs would still help. Colas like Stamin-Up and Speed Cola can make Ghost significantly faster than HUNK and more readily available for combat. Even if HUNK gets in close, Ghost isn’t entirely outmatched. He’s shown himself to excel at CQC in many instances, and in Mobile, he’s fought Templar multiple times (Mind you, Templar’s last name literally translates to “knife” in French). So in total, if the fight did come down to CQC with Perk-a-Colas, it would go from a slight advantage for HUNK to an even fight, possibly even in Ghost’s favor with his wide array of equipment.


To summarize, although HUNK is physically superior to his opponent and could kill him depending on circumstance, Ghost’s wide range of equipment and near equal combat skill would be more than enough to put the Grim Reaper down.


It’s ironic, isn’t it? The only thing that can beat death is a Ghost.

Summary




Ghost

HUNK

Advantages

  • Dominates at long range

  • Far superior firepower

  • Has answers to HUNK’s abilities

  • Perks can match HUNK’s physicality

  • Mostly superior in CQC

  • Stronger and faster

  • More versatile abilities

  • Significantly more reliable methods of healing

  • More impressive showings of combat ability

Disadvantages

  • Inferior in CQC by a slim margin

  • Less versatile

  • Infinity Ward

  • No counter from a distance, likely cannot close the gap

  • Significantly inferior firepower

  • Cannot tank Wonder Weapons

Ending Notes

Thanks to all of you for reading my first blog! It took a lot of time to get this done as precisely as I could with how little these two had in material. I also want to thank Rina Antiqua / Phantom Falcon for bringing up an argument I completely glossed over, and a few other people for helping me proofread this.


Come back next time, where I’ll bring in a few more people to discuss Levi Ackerman VS Roy Mustang!



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