Sunday, October 4, 2026

Reze VS Annie Leonhart | Danger Zone

 

Reze, the Bomb Devil.

Annie Leonhart, the Female Titan.

Children are supposed to be going to school, having fun with their friends, and living their best life in preparation for becoming an adult. They should not be fighting wars for nations. But these young women were raised to kill for their nations, and yet despite everything, perhaps they would find more meaning to their lives with the enemy rather than against them. So too bad, that's not happening here. Between these to child soldiers, it's time to determine who would win… a DEATH BATTLE!

Levi Ackerman VS Roy Mustang | Danger Zone

 

Si vis pacem, para bellum

Levi Ackerman, humanity's strongest soldier.

Roy Mustang, the Flame Alchemist.

These two soldiers would tell you that they’re no heroes. Perhaps they are right, but when faced with the end of humanity, they stepped up to lead the fight against the end; even if it cost them everything. But today, humanity does not face a greater threat; they face themselves. War has broken out between Amestris and Paradis Island, and it’s up to us to see who would win… a DEATH BATTLE!

Tuesday, September 8, 2026

John Wick VS Jacket | Danger Zone

HOTLINE, HUNG UP, AND PUT ON HOLD

John Wick, the Baba Yaga.

Jacket, the Miami Maniac.

A Soviet-born man and a man who kills Soviets walk into a bar. Somebody wants someone dead, so they sent these two in. They’re both armed and dangerous, and regardless of whether they do it for a living or for the love of the game, they’re here to kill each other. In this battle, the disco lights of a nightclub aren’t the only things that will light up a room. When the muzzles start flashing and the blood hits the dance-floor, it’s our job to determine who would win… a DEATH BATTLE!

Thursday, August 13, 2026

Aiden Pearce VS Dokkaebi | Danger Zone

Aiden Pearce, the Grey Fox of Chicago.

Dokkaebi, Team Rainbow’s resident hacking specialist.

The future is now. In the backdrop of society, there exists secret organizations and those who enjoy manipulating millions in the shadows. It is up to these unassuming greyhat hackers to reveal those organizations to the shadows, to bring their shameful actions into the public eye.

However, as you might know, this backdoor isn’t open to everyone. When these two brilliant technophiles come into conflict, there’s going to be more than just a few security breaches going on. In this case, you’ll have to ask ChatGPT* one amazing question: Who would win… a DEATH BATTLE!?

*This is a joke. Do not fucking do this. Seriously.

Tuesday, July 21, 2026

Tatsumi VS Kafka Hibino | Danger Zone

A WEAPON THAT CONTROLS ITS WIELDER
PREPARE TO FACE THE WEAKNESS OF YOUR WILL

Tatsumi, Night Raid's wielder of Incursio.

Kafka Hibino, the man who became a kaiju.

Reality is cruel. But their dreams being shattered didn't stop these men from chasing their ideals of a better world. They’d fight, more and more, to the bitter end for the ones that they loved… even if it took a beast to do it. Today, only one man turned monster walks out of this battle, and it’s our job to see who would win… a DEATH BATTLE!

Tuesday, July 7, 2026

Yujiro Hanma VS Sportacus | Danger Zone

Yujiro Hanma, the Strongest Creature on the Earth.

Sportacus 10, the action-health superhero of LazyTown.

The pinnacle of human strength has been tested by many men and women across history, whether they be limits pushed onwards by boulder-lifting strongmen and world-record gymnasts. However, these two combatants hold a position far above the pinnacle of humanity’s strength, acting as inspiration for those that stand below them - that is, all of us. Even so, it won’t stop us from putting these nature-defying combatants to the test. We’ll compare their all-natural weapons, armor, and skills to find out who would win… a DEATH BATTLE!

Tuesday, June 23, 2026

Jotaro Kujo VS Yuta Okkotsu | Danger Zone

Jotaro Kujo, the Stardust Crusader.

Yuta Okkotsu, the Cursed Child.

Cursed by evil? Nah. As these two young teenagers found out, those evil spirits following behind their backs weren’t very evil at all; they were their greatest assets. And the journeys that they’d go on to protect the people that they loved the most with their newfound powers cemented their place as some of the strongest fighters in their worlds. Between Stand and Sorcerer, it’s time to determine who would win… a DEATH BATTLE!

Wednesday, April 22, 2026

Yuji VS Denji | Danger Zone

LOVE ME LOVE ME
HATE ME HATE ME
LOVE ME LOVE ME
KILL ME KILL ME

Yuji Itadori, the Eye of the Storm.

Denji and Pochita, the Chainsaw Man and Hero of Hell.

In Japan, the monsters under your bed are real, and they’re the manifestations of the worst of your emotions. When no one’s coming to save you, it turned out for these two teenagers that the best way to kill these monsters was to become one of them. And yet, in spite of their heroism, they found themselves marked for death, because they didn’t just become monsters; their bodies became the hosts to the most dangerous ones in existence. Between the line of man and monster, it’s up to us to determine between these combatants who would win… a DEATH BATTLE!

UPDATE 9/25/26: As you're likely well aware at this point, Death Battle has already adapted this into a full episode. For archival purposes, this blog will likely not be updated to match the current visual appearance of Danger Zone. Thank for your understanding.

Thursday, March 12, 2026

Ghost VS HUNK | Danger Zone

FEAR THE REAPER

Simon Riley, the Ghost of Call of Duty: Modern Warfare.

HUNK, the Grim Reaper of Resident Evil.

These dealers in death don’t dress up in black cloaks and swing around scythes. This time, oblivion knocks on the door with a pull of the trigger. But in this battlefield, there can only be one administrator of death. It’s time to put these soldiers' weapons, armor, and skills to see who would win… a DEATH BATTLE!

Sunday, February 1, 2026

Captain Price VS John Rambo - Bang's Blog Addenum


This will not be a prediction blog of its own of any sort: this is simply an addendum to Bang’s Blogs take on Captain Price VS John Rambo as an individual with the dissenting opinion on the verdict. For any further context, please read the actual blog before you view this one.

Blog Spoilers Ahead!


Putting it simply, I ultimately did not feel satisfied with how the debate was handled with this blog. Without detailing any further information on the development process, a lot of the verdict was written out quickly in 24 hours because a lot of the Call of Duty calcs ended up being extremely inflated. Which, for the most part, is fair, but because of the deadline (which was right after these recalcs) I did not feel like I had the time to process everything that had happened.


I had a heavy presence on researching Price but I didn’t do much for Rambo due to my crippling lack of knowledge on him, so it wasn’t until literally the night before release when I read the verdict for myself and realized there are extremely gaping flaws in the logic used. I realize that I did not gun for my perspective as hard as I should have, so I will be using this blog as an outlet to express my own opinions on this matchup.


Also I have no idea who’s going to need to hear this but if you ultimately end up agreeing with my take on the verdict then please do not slam or harass the other members who’ve worked on this blog because you believe their views are flawed. They’ve been very friendly and helpful during this entire process which was already tough enough to begin with and I am grateful that I was given the opportunity to be a guest for this.


Without further ado, let’s begin.

Violet’s take on Price VS Rambo

(P.S. listen to Ave Mujica)

Extra Source Material Note

For additional context, all researchers of the blog agreed that Modern Warfare Zombies and Rambo: The Force of Freedom could not be used without the other, for fairness’ sake. They are both wildly beyond the realm of the normal shenanigans seen in both franchises’ main content and would ruin the “essence” of the grounded gunfight matchup that most people think of when it comes to this matchup. As such, I will do the same; if one is mentioned, then I must also bring the other up.

Speed

This is the part that irks me the most about the current verdict. For the most part, I do not generally believe that anyone in realistic verses like Call of Duty and Rambo would get sort of bullet timing speeds. This is the same problem I have with their Rick VS Joel VS Bill blog (which I might do my own take on at some point as well) where there are just so many blatant anti-feats of these combatants in question taking bullet wounds that you would need a miracle to convince me that they would be bullet timers. In this case however, I’ll entertain everything listed off in this blog to make my point because there’s one major feat in particular that I am not a fan of.


A huge part of this debate was comparing each combatant’s speed because whoever wins in a quickdraw would almost instantly get the edge in a gunfight since both have no issue with their aim. The highest end stat that was given to Rambo is Mach 1.09 due to being able to dodge bullets in the Sega Master game. The problem with this is… well, literally everything regarding this source to begin with lol.


For one, the speed of projectiles in this game are terrifically slow. The calc used to get Mach 1.09 is based on measuring the speed of the projectile in-game, but the actual distance between Rambo and the target is not at all questioned here. I did a calculation of the latter and these were the results:



For the record, this is somewhat outdated as a quick search of this game on Wikipedia says Rambo is using a M60 machine gun (which has a faster muzzle velocity than an AK) but it’s not major enough to nullify this and would just make it worse. Bullet dodging in the Sega Master game should not be used as a quantifiable speed feat because the way they are designed is very evidently a gameplay concession. You simply would not be able to react to weapons that should presumably insta-kill you in a game like this if they were as near instantaneous as they are in real-life or in your average first-person shooter. Furthermore, tank shells, sniper rounds, and RPGs are firing their own projectiles at the exact same speeds as Rambo’s gun, all three of which very much do not have the same travel speeds IRL. Even fucking flamethrowers are shooting projectiles in this game for some reason, so I am very much inclined to believe that this is something that should not have been included to begin with.


Because otherwise, the non-cartoon calcs given to Rambo don’t even reach these kinds of speeds at all. The fastest quantified feat given to Rambo from the films reaches upwards of 68.4 m/s, which isn’t even remotely close to Price scaling to Mason and Woods’ slow-mo reaction speed of Mach 1.16. Another feat listed off for Rambo from another arcade game puts him at 258 m/s, or Mach 0.75; which somewhat closes the gap but is still not enough to beat out Price in a quickdraw. Even with Rambo cartoon scaling beating out that number with a maximum of Mach 1.45, the equal leeway rule we established requires Price to scale and be given Zombies equipment, which gives him a gun that shoots electricity, so if this quickdraw isn’t a 50/50, Price should be faster than Rambo by all accounts.

Strength and Firepower

Rambo definitely takes physical strength here. I’ve only seen a few clips of Rambo stuff myself but the amount of people that he’s goring and absolutely tearing apart in the final fight of Last Blood as a 70 year old man is genuinely absurd. Price on the other hand I don’t think has anything on this level of strength so in hand-to-hand he’s probably going to get slammed.


But in terms of destructive power from their weapons, I believe this is a category that should not be considered as a major factor in this debate. Price and Rambo are obviously human and would at minimum be incapacitated and killed at worst by one good gunshot. Explosives are obviously deadlier than guns and getting caught by something even as simple as a grenade could spell instant doom for either man, though they have survived plenty of big booms in the past. Call of Duty especially has a habit of people surviving a ton of vehicular crashes and there's even instances of people like Price himself not getting their limbs torn off by rockets, though Rambo has similar feats.


In terms of numbers, Rambo is listed as 10 megajoules from surviving the shockwave of a huge bomb that he set off. This took some digging because the number wasn’t listed in the feats section for some reason but as I understand it uses a generic destruction calc from the VS Battles Wiki. But this looks like a massive stretch considering the calc is for completely pulverizing a tree and Rambo was already a distance away from the blast. There’s also a 0.1 ton calc for Rambo destroying a tank with his arrows, but it’s coming from the exact same source that I already declared as unusable in the previous section so on principle I will be ignoring that here. In terms of cartoon feats, Rambo threw a grenade inside a tank which blew it up, and somehow the goons inside came out completely unscathed, which gets up to 88 megajoules of KE. However I’m entirely convinced this is an outlier purely because this would kill someone in a normal Rambo movie and also because the people making this show were not interested in showing kids bloody murder but whatever. In general most AP stats for Rambo come from destroying vehicles, all of which you can do pretty easily with normal firearms in every CoD game ever; and of course as the necessary Zombies inclusion, Ray Guns do this stuff too and even does so in its initial easter egg in World at War. And if we want to get technical, the perk PhD Flopper completely negates explosive damage in gameplay, though this could most likely be seen as a no limits fallacy.


The ultimate point I’m trying to make here is that both men are glass cannons and firepower is not a major category to consider when they would both get instantly incapacitated at best by any of the other’s weapons anyways.

Skill / Training

53 years pass in the time between Rambo’s enlistment in Vietnam (1966) to the events of Rambo: Last Blood (2019), so by sheer metric of years of experience Rambo would have more under his belt. Furthermore there’s more showings of him with martial arts knowledge unlike Price who we can only assume knows basic training so again if it came down to it a hand-to-hand fight Rambo would almost certainly win especially with his strength advantage.


Price isn’t really slouching either though, 20 and possibly more years of service (between All Ghillied Up and Ashes to Ashes) is still very long and he’s more trained in modern tactics that I do not believe that Rambo would be familiar with. He’s also consistently landed much more impressive shots at greater distances, whether it be the near 900 meter shot on Zakhaev in One Shot, One Kill (as a rookie, mind you) or the entirety of the Recon by Fire mission in MWII.


In summary, Rambo would win in CQC, and Price would win out in extended ranges. The blog just barely gives Rambo the edge here probably because he’s been in the game longer but Price’s own advantages in this case make me feel like they’d even out.

Arsenal / Technology

I really do not have to explain this one since Price already takes this in the original verdict. Price is a guy whose technology comes from several decades after Rambo’s time in Vietnam.


Any of Rambo’s attempts at stealth, which is his main gimmick mind you, would outright be nullified by a single UAV. Even if he attempted to cover himself in mud to protect his thermal signature, Heartbeat Sensors and Snapshot Grenades would still detect his presence. In the former’s case, while you might be able to argue that Rambo can slow down his heartbeat, there simply is no evidence of him being able to do it in the middle of a fight, and regardless of if he does, he’s only slowing down his heartbeat, not hiding it, which means there is still a heartbeat that can be detected to begin with. In all fairness, Rambo’s own enhanced senses would mean that Price’s own stealth tactics can be nullified, but perks like Cold Blooded, Ghost, Ninja, etc. would counter Rambo’s attempts to track down Price. Regardless, Price does not need stealth to fight Rambo and only needs to counter his, of which he’d have in spades with the sheer number of gear he has. Rambo has a large number of explosives, but so does Price, and with the additional versatility of Tactical Grenades like Flashbangs or Stun Grenades, he’d get overwhelmed. Even Rambo’s signature traps wouldn’t work on Price; Rambo needs time to set them up to begin with, which he would not have mid-fight, and Price would just be able to see them with Engineer. Similar characters like Alex Keller also have experience against traps not unlike Rambo’s in the Middle East, so it’s unlikely that Price would not be on the look out in neutral or disadvantageous environments.


With extra source materials, Rambo having a jetpack with mounted machine guns on it would cause some trouble for Price, but Price has his own mobility weapon in the form of the Scorcher which can literally launch him several stories into the air. I don’t really think the machine guns would be much of an issue for him either; literally all Price would have to do is take over and wait out Rambo’s barrage until he runs out of ammo or fuel; it’s not much different from fighting air support like VTOLs. But putting it nicely the amount of bonuses that Zombies would provide Price, whether it be Wonder Weapons, Pack-a-punch or Perk-a-colas, would totally overwhelm what Force of Freedom gives Rambo.

Scenarios / Win Conditions

Frankly arguing about how many different ways this fight would start out was probably the most stressful part about this entire debate. Death Battle rules stipulate that the winner is chosen out of who would win in the most scenarios, but I quickly realized after arguing with the others on this blog that figuring out how many of these there are is far too abstract and takes away from the debate overall.


Rambo would undoubtedly beat Price in a hand-to-hand fight. He’s shown himself to be able to rip and tear into people with ease with his weapons and has significantly more showings of martial arts knowledge. But CQC is Rambo’s best chance of winning, and Price is simply not going to allow that to happen. Price has not and would not push himself into going into a hand-to-hand fight and only resorts to it when he’s forced to, like when he gets snuck up on (again, not happening here) or in his fight with Shepherd in MW2 when both were disarmed and heavily injured.


I’ve stated before that I don’t really buy into any sort of Mach speeds for realistic verses (especially these two), however going by the numbers used in the blog, Price is much faster than Rambo and would by default win in a quick draw, which has been the standard fight scenario that has been presented in every argument with this matchup as I remember it. And in a long ranged fight, Price is not only equipped with multitudes of snipers, but he’s also very well trained in long range assassinations, and seeing as his aim is absurdly accurate at distances approaching a kilometer, Rambo would get picked off easily without much of a chance to react, especially if Price spots him on something like a UAV.


There’s a scenario presented in the original blog’s verdict which I take issue with and it’s Price starting off with a Juggernaut suit. The Juggernaut suit, which he uses at the end of Modern Warfare 3’s campaign to chase after Makarov, is not something he actively brings into combat at all times and was only used because he and Yuri had intel that the literal biggest terrorist on the planet with the funds for heavy military weaponry was in a highly guarded location with his goons protecting the site, and thus needed to assault the place without bringing an entire army. Otherwise, the assumption is made that Price would not think highly enough of Rambo firing an explosive arrow at him, which would result in Price getting one-shot as per their numbers. This is too tenuous of an argument and dare I say rigged against Price; not only are explosive tipped arrows a thing in Modern Warfare, but Rambo exclusively uses his against groups/armies and vehicles, both of which Price is not, unless Rambo is feeling particularly petty or vengeful against his enemy. There’s no reason to assume Price would treat a bow and arrow unlike any other weapon, and as such he could just… dodge it. Rambo prefers to hit his targets directly with his arrows rather than using the blast radius to stun, and I’ve already stated my belief that Price is faster with the numbers given. Arrows very much do not have a faster projectile velocity than bullets, so there’s no reason to assume that it’d be something that can be dealt with easily.

Verdict



Ultimately I believe that there are just way more scenarios where Price wins more often than not. Rambo’s main win condition is getting Price to engage with him in a hand-to-hand fight where he can either beat or cut him up brutally, but that just isn’t how this fight isn’t going to end up in most cases. Firepower is irrelevant as both men have enough weapons and explosives to one shot the other. Marksmanship might be relatively even between the both of them, but Price is faster which allows him to take superior advantage of his, especially at longer distances. Furthermore, being from several decades into the future is pretty damn helpful when his technology is leagues ahead of Rambo; he is a walking counter to Rambo’s stealth, which is his primary combat method. And if we’re talking extra media, Zombies gives way more versatility for Price at his disposal than Force of Freedom does for Rambo.


The Last Blood that will be drawn is Rambo’s. That’s the Price to pay for engaging in this fight.


The winner is Captain John Price.



Wednesday, February 19, 2025

Pyrrha Nikos VS Noriaki Kakyoin | Danger Zone 0

 


Pyrrha Nikos, the pride of Mistral.


Noriaki Kakyoin, the Emerald Crusader.


The best part of an adventure are the friends you make along the way. For these two who didn't get to have many, the paths they paved for the people they cared about made it all worth it in the end. In this strife, only one of these two redheads can survive another battle for their lives… in a DEATH BATTLE!  


Before We Start…

This blog will contain spoilers for RWBY and JoJo’s Bizarre Adventure: Stardust Crusaders.


…Who am I kidding? This whole idea almost hinges on these two being as dead as a doorknob. Still, I would at least implore you to check out both series for these characters.


I’ll try to minimize the amount of corny 2018 JoJokes… try.


Research for this blog was completed on February 18, 2025.


Background

Pyrrha Nikos

“When I think of destiny, I don't think of a predetermined fate you can't escape. But rather... some sort of final goal, something you work towards your entire life.”


The world of Remnant is plagued by creatures known as Grimm; beings powered by the negative emotions of humanity. In its defense stands four kingdoms, all with special academies founded by the enigmatic Ozpin to train Huntsmen and Huntresses who were willing to go toe to toe with the Grimm.


Beacon Academy scored one hell of a Huntress-in-training; Pyrrha Nikos, top of her class at Sanctum Academy and four-time winner of the Mistral Regional Tournament. At initiation, Pyrrha was paired up with Jaune Arc, Nora Valkyrie, and Lie Ren, and the four formed Team JNPR.


Growing up, Pyrrha didn’t have many friends. As someone who was always put on a pedestal by others, the feeling of loneliness caught up to her, because everybody thought that she was too good for them. So when she joined Team JNPR, it was refreshing to have people who saw her as one of their own, and especially her team leader Jaune; the first person to have never seen her as someone special and instead just as a person.


During the Vytal Festival, Pyrrha was called up to Beacon Headmaster Ozpin’s office. As it turned out, Ozpin was hiding some very deep secrets about the world from the public; specifically the power of the Maidens, powerful individuals with special abilities independent from resources like Aura and Dust, and Pyrrha was given the choice by Ozpin’s inner circle to become the next Fall Maiden; the current one, Amber, had been attacked and left in a comatose state where her power was vulnerable to falling into the wrong hands were she to die.


Following a particularly disastrous fight during the festival, Grimm suddenly attacked the area and forces were mobilized to neutralize the threats. Realizing the gravity of the situation, Pyrrha and Jaune followed Ozpin to the Fall Maiden’s location so that they could transfer her power immediately, but their plans were foiled by Cinder Fall, Amber’s assailant. The two were forced to retreat as Ozpin attempted to fight Cinder, now imbued with the Fall Maiden’s power, to no avail. After realizing that Ozpin was defeated and that Cinder would use Beacon’s tower as a signal for Grimm, Pyrrha kissed her leader goodbye and sent him off to safety, determined to stop Cinder, even if it cost her life.


And cost her life it did; despite Pyrrha’s skill, the warrior was no match for the sheer power of the Maiden and was incinerated to death. Her loss was felt across not just her teammates, but also Team RWBY, and her legacy continues to be the driving force for their adventures, never letting her influence be forgotten.

Noriaki Kakyoin

“No regrets. About anything that has happened on this journey or will happen from this point on. I will regret nothing.”


Imaginary friends. They’re basically a rite-of-way for any child, and eventually one must grow up and leave them behind. For one particular boy though, this imaginary friend really was real, but no one could believe him. Even to his parents, Noriaki Kakyoin was by all means unapproachable and had no interest in connecting with others, and it was none of them were able to see his friend, the Stand Hierophant Green.


On a trip to Egypt with his family, Noriaki’s cousin Ryoko became lost and he went to search for her. This led to his fateful encounter with the century old vampire DIO, who brainwashed Kakyoin into doing his bidding; that being to kill Jotaro Kujo, a high school student in Japan and a descendant of DIO’s mortal enemy Jonathan Joestar.


When Kakyoin returned to Japan, he engaged in battle with Jotaro upon his release from prison and subsequent return to school. The battle ended poorly for Kakyoin, as his endangering of surrounding non-combatants angered the delinquent to the point of a serious beatdown. While captured and unconscious, Jotaro and his company discovered Kakyoin’s condition, and promptly freed him from DIO’s control. Now himself once more and having found people who were just like him, Kakyoin immediately asked to join the group on their quest to kill the vampire once and for all, as the life of Jotaro’s mother was being threatened by DIO’s existence.


Their trip took them to Egypt, and in the middle of their travels across the world came many brawls with DIO’s minions who were sent to kill them. Not long after their arrival, those who remained had no one left to fight but the vampire himself. After dividing the group to further their goal, Kakyoin and Jotaro’s grandfather Joseph went on a scouting mission to harass DIO and figure out his Stand’s ability, which at this point was indecipherable. Met with strong resistance and determined to force DIO to reveal his power, Kakyoin set up a flawless trap for the vampire on the rooftops of Cairo, which would have worked… had DIO not been that ridiculously overpowered.


With a hole punched straight through his abdomen and dying from blood loss, Kakyoin analyzed what went wrong and realized the disturbing truth of DIO’s Stand power. Unable to speak, Kakyoin fired off his ability at a clock tower to signal that DIO was able to stop time, expiring only with the hope that his comrades could understand his final message. Thankfully, it was understood and became key to defeating DIO for good by the Stardust Crusaders. In the end, Kakyoin’s sacrifice wasn’t in vain, and he ultimately did it for the first people that he could finally call his friends.

Equipment

Pyrrha Nikos

Miló

Pyrrha’s main offensive weapon is Miló, which has 3 different forms that Pyrrha can transform it into.

Xiphos

Miló’s first form takes after a Xiphos, a Greek double edged sword that she uses for close quarters combat.

Rifle

In RWBY, it’s also a gun. Always.


The second form that Miló takes is a semi-automatic rifle for long distance engagements, which apparently has a not visible sniper scope on it. If one were to view this with real world ballistics, Pyrrha’s gun is inspired by World War II era rifles such as the M1 Garand, with a muzzle velocity of at least 850 m/s.

Javelin

Miló’s third form is a javelin that can utilize its gun proponent to propel itself forward, boosting its speed and power.


Akoúo̱


No Greek inspired warrior is complete without their shield.


This shield might seem ordinary, but don’t let its appearance fool you; it’s sharp enough to be able to be thrown as a projectile like Captain America and tough enough to be used as a launch platform for the explosive force of Nora Valkyrie’s hammer/grenade launcher combo.

Noriaki Kakyoin

Cherry


Maybe you want to go past this part, actually.

Abilities

Pyrrha Nikos

Aura


In RWBY, Aura is the manifestation of the soul. Everyone in Remnant has this, even non-living things like androids, though its strength differs from person to person.


Aura serves many different purposes in RWBY, including but not limited to:

  • Defensive purposes to block damage, which is its primary usage in most cases; the user will not be hurt but they’ll still feel sensations like pain or heat

  • Offensive purposes such as a basic physical strength increase

  • Minor healing

  • A “sixth sense” that allows its user to feel a sensation of danger/being watched

  • Trigger the Dust used in weaponry

  • Unlock other peoples’ Auras

Polarity


Some people develop special abilities from their Aura, called Semblance. Pyrrha’s Semblance is Polarity; in other words, magnetism. This Semblance is undoubtedly powerful, allowing Pyrrha to take control of multitudes of metallic objects and use them to her advantage, from armies of soda cans to gigantic clock gears to crush her foes with. She even uses it with her own weapons, which includes methods like throwing her weapons and bringing them back to her as if she were Captain America.


Since it’s not a very well known Semblance, Pyrrha doesn’t opt to use it directly, but rather for subtle shifts in movement such as adjusting the placement of her weapons or her opponent’s by making it seem like they missed their attack.

Noriaki Kakyoin

Hierophant Green


Stands are powerful intangible beings that co-exist with their stand-users. The most important thing to note is that Stands can only be seen by other people with their own Stands. And when Stands are damaged sufficiently, the damage is reflected onto the Stand user.


Kakyoin’s Hierophant Green is unique in that it can be used at long distances (up to 100 meters) and was the first to do so in the series.


It’s official stats are:

  • Destructive Power: C

  • Speed: B

  • Range: A

  • Stamina: B

  • Precision: C

  • Developmental Potential: D


Anatomy


Hierophant Green is not actually a humanoid stand as it normally appears, but a clump of membrane-like coils that have been shown to expand across entire city blocks. They are durable and Kakyoin uses them to travel across environments. They can also disconnect in response to attacks, as what he did against the stand Death 13. These membranes can also act as an alert system, as people that touch those membranes allow Kakyoin to detect their movements.

Emerald Splash


Emerald Splash is a long-range attack that shoots hundreds of emeralds at an opponent. Emeralds naturally are durable minerals, but the emeralds of Hierophant have been shown to dent other stands like Star Platinum, ricochet, and even detonate. It DOES show that there is a slight firing delay before the blast is unleashed, however.


20-Meter Emerald Splash


Hierophant Green turns into a web of strings spanning a radius of 20 meters (it’s in the name) around its opponent, becoming a trap that immediately fires an Emerald Splash upon contact.

Marionette Control


More terrifyingly, Hierophant’s body can unravel to such a degree that it can enter the bodies of other people and control them from within. Such control is dangerous internally as Kakyoin points out that removing Hierophant from the body of a possessed person will damage their internal organs. It’s proven in the first episode. And to a lesser degree, Kakyoin can essentially minimize his own stand to sneak around enemies.

Feats

Pyrrha Nikos

Overall

Strength

Speed

Durability

Scaling

Pyrrha is undoubtedly one of the strongest fighters in Beacon, so she should more than scale to her fellow Huntsmen and Huntresses. Some discretion should be advised when scaling Pyrrha to feats following her death.

Noriaki Kakyoin

Overall

Strength

Speed

Durability

Scaling

Kakyoin should reasonably downscale from the other Stardust Crusaders; downscale since Hierophant Green is hardly as physical as his other teammates.

Weaknesses

Pyrrha Nikos


Aura is limited and can be overtaxed if its user sustains too much damage. On top of that, her Semblance apparently requires physical interaction with the object she wants to control first before being able to use it on it, though this description is inconsistent and could likely be .


If she wasn’t based on fucking Achilles of all fairy tales she’d probably be alive right now. Rest in peace.

Noriaki Kakyoin


Kakyoin is only human behind his stand. He’s susceptible to fatal attacks that would kill anyone else, and he’s hardly a hand-to-hand fighter, so without his Stand he’s no combatant.


Speaking of his Stand, it follows the same general rule as any other, being that any damage it takes reflects back onto him in a similar area of the user’s body; and if the Stand is killed, then so will its user.


Contrary to his belief, the Emerald Splash can, in fact, be deflected. Rest in peace.

Verdicts

Violet

(be humble)


I remember when this matchup used to be a thing in 2018. It’s kind of an amusing one considering how similar these two are as characters and I don’t think I quite understand the hate for it outside of the most absolute surface level connections from a glance, but looking at the actual fight itself it’s not too hard to see why someone wouldn’t enjoy it as much.


Starting off with physical stats, Pyrrha pretty handily outmatches Kakyoin in strength and durability. Fighting gigantic Grimm, taking on several trained huntsmen at once with incredibly destructive properties in their weapons, it’s pretty clear who has the edge here. Kakyoin, while not a slouch, certainly doesn’t hold a candle on his own; Joseph directly states that Kakyoin attempting to hold the weight of an SUV with his Stand would tear him apart, and the amount of Stands who’ve beaten out Hierophant Green in strength, let alone its destructive power being officially ranked at a “C” makes this comparison pretty clear cut, though you may argue that you shouldn’t take JoJo’s stat circle too literally.


Getting to the biggest part of this verdict is comparing both fighters’ abilities. Pyrrha’s main power set consists of her Aura and Semblance. Aura provides a very strong defense for her and, provided that there’s enough metal around the battlefield conveniently at her disposal, Polarity can cause widespread destruction that could totally one-shot Kakyoin. But being honest, they’re both beaten out by Hierophant Green’s mere existence.


Getting this out of the way, Stand rules exist, which means that Pyrrha first and foremost cannot see Hierophant Green. Considering Kakyoin’s means of combat entirely hinge on his Stand, Pyrrha not being able to see her opponent is a huge disadvantage for her and makes it much more difficult to get in close and go in for a finisher on her otherwise defenseless opponent.


There’s one argument that should definitely be brought up here though: can Aura interact with Stands?


In RWBY, Aura is described as the manifestation of one’s soul. In JoJo, Stands are the physical manifestation of one’s “life energy”. In other words, a soul. Simple as that, right?


“Aura is the manifestation of our soul. It bears our burdens and shields our hearts. Have you ever felt like you were being watched without knowing someone was there?”

-Pyrrha


The definition of the “soul” varies widely across all kinds of media so it's pretty easy to see why someone wouldn't buy this at first. But considering how similar the two definitions are for their respective abilities, I’ll argue from this point forward that Pyrrha at least sense or outright see Hierophant Green, as if it were Kakyoin’s “Aura”. Being able to see it certainly helps, but it is ultimately useless in the grand scheme of things; Pyrrha doesn’t have a Stand, so she still cannot hurt Hierophant Green, and therefore no strength or power advantage can harm Kakyoin indirectly through his shared durability with his Stand. (See Jotaro VS Kenshiro, for example) Pyrrha’s main target, Hierophant Green, is effectively invincible, and only serves to tire her out if she doesn’t start to focus on hitting Kakyoin himself.


The way I see it, Kakyoin's going to be forced to play defensively for most of the fight. Despite his lack of combat skill, this doesn’t mean he’s unintelligent; he’s frequently shown in verse to be incredibly cunning and come up with game winning strategies against his foes. He’ll already have recognized that Pyrrha is inhumanely strong despite not being a Stand user and would use Hierophant Green as a defensive measure since she wouldn’t be able to harm it. He's eventually going to have to let his guard down soon enough to attack, and that would leave him wide open for Pyrrha to take advantage; a simple javelin throw or even getting smacked once would be the end of Kakyoin. But Hierophant Green is just too fast to let that happen.


One of Pyrrha’s more well known battles is of her making complete fools out of Team CRDL, whose leader managed to deflect the bullets firing from her weapon. Pyrrha pretty easily scales to this since she’s one of Beacon’s strongest and best students, and even after her death it shouldn’t be too unreasonable to assume that she scales to a limited amount of post-timeskip feats like dodging lightning by huntsmen/huntresses who were inferior to her in Beacon. But none of that holds a candle to Kakyoin, who should reasonably be on par with his friends like Polnareff intercepting enemies that are explicitly faster than light. His speed advantage is about as clear cut as Pyrrha’s superior strength.


This is even assuming that Kakyoin even allows her to get in close too. Hierophant Green can stretch out to around 100 meters, or about 328 feet. Miló’s spear and gun form are the only ways to counteract this range; the projectiles of which could easily be dodged due to the Stand’s superior speed or just guarded against due to its invulnerability. On top of that, Pyrrha simply doesn’t have the answers to Hierophant Green’s abilities.


Just the Emerald Splash alone is effective enough to keep Pyrrha at bay. Akoúo̱ is durable enough handle to something like being used as a launch platform for an explosive hammer, but those Emerald Splashes being able to harm a Stand as tough as Star Platinum means it’d deal serious damage to Pyrrha’s defenses; not just to her shield, but also her Aura, which is limited and can only defend Pyrrha for so long before it breaks from overuse. She’d have it even worse if Kakyoin even had time to set up a 20 meter Emerald Splash, which would keep Pyrrha in place were she to step in the wrong direction.


And even despite its power, Pyrrha’s Semblance actually has very little use here. It’s already been stated that she mostly uses it for subtle changes in her movements during combat, but if she tried using it on a scale reminiscent of her fight with Cinder, there’s hardly anything metallic on Kakyoin for her to take advantage of, and it’d require the battlefield to be in her favor, which Kakyoin’s range won’t permit.


Controlling Pyrrha like a marionette is also in the cards for Kakyoin, although it’s an unlikely scenario; even if she can’t hurt Hierophant Green, she also would not allow it out of her sight to do something as sketchy as that. Furthermore, Kakyoin doesn’t employ this method much; he used it once while bloodlusted from DIO’s brainwashing and the other as pretty much a last resort against a god in his own domain. If Kakyoin did manage to control Pyrrha through his Stand, then it’s already game over for her.


Putting it simply, this is hardly a stomp by any means but there’s a very clear cut winner. Pyrrha’s strength and combat prowess by itself are more than enough to instantly defeat Kakyoin, but unfortunately for (one of) my favorite RWBY character(s), the chances of getting in close to maximize her advantages are far too minimal to make that happen. Kakyoin is too fast, too versatile, and cannot have his defense broken by Pyrrha, who will be worn down by Hierophant Green in a hard fought battle.


It’s ashes to ashes, dust to dust for Pyrrha again. I’m still salty about that.

Sushi

(subscribe to his YouTube, seriously -Violet)


Lol they both ded


Jk. 


Not to split any hairs here, but by examining their abilities alone, it's very certain who takes the cake here. And it’s not the red-haired character that died. 


Kakyoin, the cherry-licker, should handily clean up business here. 


Anyone who’s known JJBA can look at this matchup and probably conclude X Y Z. But, in all fairness, Pyrrha does have some things going for her. For example, she’s far better in physical combat and has actual weapons. She also has better defences (on-hand) as well as passive healing from her aura. Given the chance, like the Tower of Grey, Kakyoin would probably get slept in one go.


The significant problem here is how she will do that. And in a fight against a Stand-User, you would want to take advantage of their shared durability. And Hierophant Green is actually not that durable. He’s been battered by Star Platinum easily, but also hurt badly fairly quickly by someone as miniscule as Tower of Grey, who is only strong enough to punch holes in people’s heads. BUT. The great advantage that Kakyoin has is his sheer range and area of effect.


Yes, Hierophant Green can’t take a hit. BUT, he CAN split himself into several strands of shared energy that can filter out damage that he receives. And that’s without counting the fact that the strands act as alert systems and can also spew out Emerald Splashes. Pyrrha is a fantastic fighter, but like any martial character, she goes for precision and technique, which is not simply not possible due to the amount of… well everything that Hierophant Green and Kakyoin can throw at her.


She is durable on her own, but taking the equivalent of a machine gun that shoots impact grenades at 100 miles per hour (for exaggerated effect) will wear her down very quickly. And because Kakyoin knows where she can be at all times due to his stand, she’s not gonna have the chance to breathe.


That’s assuming that Kakyoin doesn’t also use his weird puppeteering powers. I’m gonna discount it, on account of him never using it after he got his mind-control removed, but just having a stand that can shapeshift his body into a widespread self-defence system is problematic for a precision fighter like Pyrrha.


What about her Semblance? Magnetism should be helpful right? 


Not for her. She’s demonstrated very limited powers in the sense of tactical aggression. Most often she’s used her Semblance to disorient the metallic equipment of other fighters, usually in close quarters. So someone like Kakyoin, who DOES NOT use metal equipment nor fights up close, is not going to be affected by her semblance in any meaningful way. Even under the assumption that Pyrrha can, say, throw a car at Kakyoin, an Emerald Splash, which HAS damaged the likes of Star Platinum before, will likely destroy it in response.


And the biggest factor in all of this: is that Pyrrha can’t see Hierophant Green. And, as of now, neither Aura nor Semblance are proven to have an effect that could cause her to make contact with Stands. Even if we take away the rule of “Only Stands and their users can see other Stands”, Kakyoin essentially has an invisible ghost with an M60 by his side. Kakyoin may not be a fighter, but he is intelligent and observant. Pyrrha may have combat prowess and that can certainly match Kakyoin’s wit, but Kakyoin opts for the easiest solution to a problem, and that usually results in a well-timed Emerald Splash or using Hierophant’s body to paralyze enemy body parts.


That’s another thing: Pyrrha has versatility, with her Semblance and weapons, but Kakyoin has simplicity with his Stand alone. Comparing the two weapons-wise, Pyrrha takes the edge only in variety, not in effectiveness or power. Whatever projectiles or metal things she tosses at Kakyoin will be destroyed or evaded easily by Emerald Splashes or strand manipulation. And getting in close to Kakyoin is virtually impossible because of Hierophant Green’s sheer battlefield control.


So while Kakyoin can’t take a hit, Pyrrha can’t afford to prolong a battle, which Kakyoin is more than capable of doing without breaking a sweat. Accounting for his intangible and invisible Stand as well as the sheer power of his simple, but effective abilities, we may end up repeating volume 3 all over again.


It’s not personal: it’s just how JoJo works.


(And you wonder why it’s only Persona characters that they go up against, eh)

Summary

Pyrrha Nikos (0): DAMN.


Noriaki Kakyoin (2): Violet, Sushi



Pyrrha Nikos

Noriaki Kakyoin

  • Much physically stronger

  • Actual trained fighter

  • Demolishes in close quarters

  • Strong defense

  • Significantly faster

  • Unbreakable defense

  • Superior range…

  • Greater firepower…

  • Greater battlefield control…

  • Slower

  • Cannot harm Hierophant Green

  • Semblance is mostly ineffective

  • Aura can be worn out or bypassed

  • …all reliant on Hierophant Green

  • Not combat trained

  • Easily defeated in CQC

  • No healing or shielding

  • Not as versatile

Sources

Ending Notes

I wanna give a huge thank you to Sushi, who helped me out a lot with JoJo’s research while I worked on RWBY’s side. Definitely check out his commentaries on his YouTube channel, which is linked in his verdict.


I certainly took my sweet time with this for two comparatively simple characters. I’ve got a lot of stuff going on behind the scenes and starting college again definitely doesn’t help, but besides that, I hope you enjoyed the blog and I hope to see you on my next one:


Yuji Itadori VS Denji (Jujutsu Kaisen VS Chainsaw Man)